66 books found:
Title
Year
Rating
The da Vinci goes on a dangerous salvage mission: to rescue the U.S.S. Orion from a gas giant. As if the turbulent atmosphere of the planet wasn't enough, the Orion is carrying the prototype of the deadly Wildfire device - a protomatter warhead that can ignite gas giants into stars.
2376
The U.S.S. da Vinci's mission to salvage the U.S.S. Orion and the deadly Wildfire warhead has gone horribly wrong. Captain Gold and Security Chief Corsi are gravely injured, and the da Vinci is literally coming apart at the seams as it drifts further and further into the deadly atmosphere of a gas giant.
2376
The Enterprise has defeated a gigantic marauding starship from parts unknown. Now that the immediate threat has been neutralized, the S.C.E. has been called in to probe the vanquished hulk in search of both new technology and the secret of its origin. Geordi La Forge has temporarily transferred from the Enterprise to assist Captain David Gold and the crew of the S.C.E. ship, the U.S.S. da Vinci.
2376
3.45 (172)
For centuries, the planet Eerlik has had a thriving civilization, completely run, maintained, and administered by a giant sentient computer. But now that computer is breaking down and the desperate inhabitants are helpless to repair the damage. Only the crew of the U.S.S. da Vinci, accompanied by Geordi La Forge, can hope to fix the massive computer before the Eerlikkan society collapses entirely.
2376
3.56 (117)
An alien starship of unknown origin has crashed into a planet inhabited by a large and populous civilization. Accompanied by Geordi La Forge, the S.C.E. investigates the mysterious vessel, only to discover that the ship was not nearly as damaged as it first seemed. Now the berserk ship, which seems to possess its own life and intelligence, is on a rampage across the surface of the planet.
2376
3.62 (116)
Nog meets the U.S.S. da Vinci at Empok Nor in order to salvage vital technology. But they arrive to find that someone has beaten them to it - a dangerous alien race known as the Androssi. When the S.C.E. crew learns what the Androssi have planned for Empok Nor, it threatens not only the lives of the da Vinci and Deep Space Nine crews, but galactic peace itself!
2376
3.60 (104)
More than a century ago, the U.S.S. Defiant disappeared with all hands into an interspatial rift deep in Tholian territory. Now the derelict ship has been seen drifting in and out of ordinary space, and the Tholian authorities have reluctantly agreed to let Starfleet retrieve the Defiant from the rift. The S.C.E. team uncovers a dangerous secret; an ancient super-weapon has been hidden away within the scarred and lifeless starship.
2376
3.64 (88)
With Captain David Gold and an away team trapped on the other side of an interdimensional rift, Lieutenant Commander Kieran Duffy finds himself in command of the U.S.S. da Vinci just as the ship comes under attack by the Tholians. The enemy is armed with a new and improved version of their infamous energy web, and the da Vinci is badly outnumbered, but fleeing the battle means abandoning the captain and the others to an uncertain fate outside this universe.
2376
3.60 (83)
Long believed to be just a Nalori myth, the shii has turned out to he devastatingly real! The monster - seemingly invulnerable, undeniably powerful, and completely ruthless - has carved a swath through the Nalori construction project on the crystal planet of Sarindar. The project's supervisor, Commander Sonya Gomez, must find a way to stop the deadly creature before It destroys the entire project and its workers.
2376
3.64 (81)
Long believed to be just a Nalori myth, the shii has turned out to he devastatingly real! The monster - seemingly invulnerable, undeniably powerful, and completely ruthless - has carved a swath through the Nalori construction project on the crystal planet of Sarindar. The project's supervisor, Commander Sonya Gomez, must find a way to stop the deadly creature before It destroys the entire project and its workers.
2376
3.72 (78)
Also: Gateways #8
The Gateways crisis has finally come to a close and Starfleet can rest easy, knowing that another threat to the galaxy has been stopped. Except for the Starfleet Corps of Engineers who, as usual, are left to clean up the mess. While on a mission to Tellar, the U.S.S. da Vinci gets a distress call from the planet Maeglin, which finds itself under siege by a horde of alien creatures that came through one of the Iconian Gateways.
2376
3.88 (69)
Also: What's Past #4
Following the discoveries made by the U.S.S. Constellation in the Taurus Reach, Starfleet has fast-tracked the construction of Starbase 47, a.k.a. Vanguard. The crew of the U.S.S. Lovell must solve Vanguard's technical crises so the base can become operational as planned.
2265
3.82 (68)
One hundred and twelve years before the heyday of the da Vinci, Montgomery Scott took an assignment to the Romulan Neutral Zone to work alongside the crew of the U.S.S. Lovell and her staff from the Starfleet Corps of Engineers. When the repair of one of the Neutral Zone outposts goes horribly wrong, Scotty and the nascent S.C.E. team must work together to keep the outpost in one piece.
Sep 2376
3.63 (54)
Trapped behind enemy lines after a difficult victory, the damaged U.S.S. Sentinel must find its way home without engaging any superior hostile forces. When they encounter a Breen ship, it's up to Chief Engineer Sonya Gomez to trick them into thinking they aren't what they appear to be. Meanwhile, Dr. Elizabeth Lense of the U.S.S. Lexington must deal with the war's overwhelming carnage.
Sep 2376
3.71 (55)
A century before the heyday of the da Vinci, an engineering accident on an experimental ship sent Scotty and an S.C.E. team into uncharted space. When a group of hostile aliens demands that they leave or face the consequences, the S.C.E. must work against the clock to repair the ship or face destruction!
Sep 2376
3.76 (50)
The crew of the U.S.S. da Vinci find Beta Argola attacked by the same superior forces that are now overwhelming the da Vinci. Overmatched by three enemy vessels, the S.C.E. crew must use all of their wits to figure out how to take on a more powerful foe. And they have to do it soon, because the miners on Beta Argola are quickly running out of time before their reactor goes critical.
2376
3.64 (50)
Over a century before the days of the da Vinci, the Starship Enterprise encountered and deactivated a world-running computer called Landru on Beta III. In the aftermath of the incident, a team of engineers, led by Montgomery Scott, is tasked with getting Beta III back on its feet. But even in "death," Landru's influence can still be felt.
Sep 2376
3.71 (49)
Captain David Gold and Commander Sonya Gomez return to their homes, to take refuge in family in the wake of tragedy. But neither commanding officer nor first officer finds the road to recovery an easy one, as each confronts demons from the past and uncertainty about the future, leading to a bitter confrontation from which neither may ever truly recover.
2376
3.80 (46)
A mysterious alien vessel appears out of nowhere in San Francisco. With the aid of Captain Montgomery Scott and Miles O'Brien, the S.C.E. must investigate the alien vessel and learn if this is an attack, a first contact or something worse. What they find may land the Federation in the midst of an interdimensional war.
2376
3.78 (50)
Overseer Biron of the Androssi has decided to learn about his enemies by studying their adventures during the conflict with the Dominion. Following the battle at Chin'toka, the Federation captured a small ship inside a Jem'Hadar war vessel. The da Vinci's S.C.E. team must determine the nature of the small ship. But will the mysterious vessel prove to be beneficial to the war effort, or deadly?
Sep 2376
3.59 (49)
When a cultural observation probe malfunctions and crash-lands on a pre-warp world, the S.C.E. is sent in to destroy it before the technology falls into the hands of a civilization not prepared for it. Unfortunately, when Commander Gomez and her team arrive, they find that the device has already been captured by terrorist forces who intend to reverse-engineer the technology into a weapon.
2376
The dilithium mining outpost on BorSitu Minor has been devastated by a brutal assault, with almost all hands lost - and the survivors have no idea what attacked them. The S.C.E. team, led by Commander Sonya Gomez, must find out the truth behind what ravaged the outpost, and hope that someone hasn't unleashed a weapon that could destroy them all!
2376
3.53 (43)
What starts as a simple rescue mission reveals something that astonishes the U.S.S. da Vinci crew - a ship full of polite, docile, and generous Ferengi! Soon, Commander Gomez and her S.C.E. team realize that the Ferengi have been taken over by Landru, an ancient super-computer, which has returned - a century after being dismantled by the crew of the Starship Enterprise - to wreak havoc once more.
2376
3.71 (41)
P8 Blue returns to her homeworld, only to find herself caught up in a web of intrigue. Strange disappearances among her fellow Nasats and odd happenings throughout her homeland have stymied local authorities. What they turn up will lead to a terrible secret from the Nasat's past, and it will take all of Blue's ingenuity to save her people -- and an entire world.
2376
3.55 (44)
Sent to investigate the mysterious disappearances of several Federation starships, the U.S.S. da Vinci discovers a true technological marvel: a holographic vessel. Commander Sonya Gomez and her S.C.E. team try to navigate the different holographic scenarios playing inside the "holoship," and are surprised to find the crews of the missing ships - who think they've been rescued!
2376
3.70 (43)